![]() ![]() These represent the majority of the Province's population. Culture And ReligionĮach Province has one Culture and one Religion. A claimed Province is easier to negotiate for during a peace treaty and is cheaper to make a Core once taken. Nations can also claim Provinces, whether they are Cores or not. Failing to demand the return of your Cores can lead to a Prestige penalty if they're held by an enemy for too long. Multiple nations can consider the same Province to be a Core, leading to conflicts over important land. If a nation loses one of its Core Provinces to another, they can easily justify a war to take it back later. A Province you own that isn't a Core can be made one by spending Administrative Power. Core Provinces are seen as rightful territory, so ideally you want all of your Provinces to be Cores. Core ProvincesĪ Province's window will show whether it is considered a Core by its owner. Buildings are expensive and have to be unlocked via Technology, but they provide powerful economic and military bonuses once finished. Maintaining and using a large army and insulting your rivals are good ways of keeping Power Projection high.Įvery ten total points of Development in a Province unlocks a building slot.Higher numbers grant bonuses, especially during war. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |